Work

A collection of projects spanning sound, design, and code.

Nifty Island
Sound

Nifty Island

With Nifty Island, I created over 40 bespoke compositions and over 100 sound effects for different uses within the game. Whether it was fast-paced, casual gameplay, or ambiance and feedback for exploring a menu—I was the one creating it. All songs were created and delivered to the specifications of the client. Some special requests included specific mixing and mastering techniques based on implementation requirements.

Trifecta Interactive
DesignCodeSound

Trifecta Interactive

An interactive 3D audio-visual UI experience featuring spatial sound and scroll-reactive animations built with Three.js and Web Audio API. Each object emits a note of a chord with a listener attached to the camera, creating a spatial audio effect as you navigate the scene. The objects also serve as the filtering mechanism for the portfolio pieces in the immersive version of the website featured on desktop.

Recursive Canvas
CodeSoundDesign

Recursive Canvas

An interactive generative instrument where drawing on a canvas adds new layers onto a living ambient soundscape. Every stroke is both a visual element and a musical voice where position, speed, color, and thickness all map to audio parameters. Meanwhile, autonomous drone and texture layers provide a bed of sound that responds to your activity level. Three systems run in parallel: a p5.js drawing engine captures strokes as living data objects with lifecycles, a mapping layer translates visual properties into audio parameters, and a generative engine runs autonomously underneath. All pitches are quantized to a pentatonic scale, so you can never draw a wrong note.

Diatribe Machine
CodeDesign

Diatribe Machine

A personal blog and writing archive built from scratch with vanilla HTML, CSS, and JavaScript. As a recent addition, generative music plays continuously in the background using Tone.js, scoring every visit differently. Posts range from poetry, opinions to technical writing, all wrapped in a dark, minimal aesthetic.

Sound

Resounds

Game audio re-designs utilizing custom foley and synthesis within Serum 2, followed up by post-processing to provide production-ready audio.

DesignCodeSound

Audio Reactive Visualizers

Audio reactive designs made within TouchDesigner and Max/MSP using Jitter. All featured music produced by myself.